![]() Restores full HP and cures all ailments from all party members.Ĭures all status ailments from a single target.Ĭures all status ailments from all party members. Restores full HP and cures all ailments from a single target. Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, ConfuseĬures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target. Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Curse, Confuse The damage is non-elemental, thus even if the player junctions the afflicted to absorb Poison damage, they still take damage. When an afflicted combatant takes an action, they take damage equal to 5 to 7% of their maximum HP. Inflicts Death on party members whose levels are a multiple of 5.Īfflicted unit has green bubbles above their head. Inflicts Death as well as a myriad of other statuses to all enemies. Inflicts Death on all enemies whose levels are a multiple of X. Sleeping at a hotel/Squall's dorm room/Zell's room in Balamb or using Owl's Tears in Timber fully recovers the party. Revives a single fallen ally with 100% HP. Revives a single fallen ally with 25% HP. Can only be used on the field at a save point or on the world map. ![]() Revives, fully heals, and cures all status ailments from all party members and Guardian Forces. Revives, fully heals, and cures all status ailments from all party members. After initial use, the Phoenix may randomly return in future battles when all party members are dead. Revives a single fallen ally with 10% HP. The effect remains indefinitely, even after battle.ĭeath, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain The levels of dead party members still affect enemy level calculation if they are in the active party. Guardian Forces will also die if they run out of HP.ĭead party members do not gain EXP from battles, but GFs junctioned to them will. On the flip side, using Death spells or attacks against the undead may fully replenish their HP. Phoenix Downs and Life magic revive fallen allies, but may cause instant death to undead, including targets that have the Zombie status. There are no scripted battles which call for the party's death. When the entire party is dead, it is a Game Over. When all enemies are dead, it is considered a Battle Victory. Sudden death is when a character is instantly killed, whereas normal Death occurs when HP reaches 0. Enemies fade out and are removed from the battlefield after their death animation is finished.Įnemies struck by Sudden Death will skip their normal death animation and simply fade out red after being struck. When allies are KO, they lay on the ground until revived and their ATB bar is emptied. He made my favorite character into an awesome boss at last.List of statuses Death / Sudden Death Įach player character has a brief and unique death animation. But still, here is a sample of the mod in action. Granted, I played v1.1 several months ago now. (she is the only person who learns Double which is an ability and not a spell this time around and Bahamut has shifting elemental weaknesses) Right now I have to swap out Quistis for Selphie (Black Mage) because Bahamut is kicking my ass and I need her unique talents. Like, since Rinoa is the White Mage, who do you send to the Missile Base and who goes with you back to Balamb Garden? That is basically a snapshot of the kind of thinking that goes into this mod. ![]() Never impossibly hard or unfair but still more interesting and requiring more thought than the original by far. As you get more options, the game gets harder. Early fights in other FFVIII hacks can kill you but as the creator of Crystal noted, fight difficulty should respond to player options. IMO, this is by far the most creative and ambitious FFVIII hack of all time. You can technically give a GF to whoever and have White Mage Rinoa use Black Magic but their stats are designed for certain roles and also it just kinda misses the point. Zell has Ifrit and is a Monk so he punches trout, learns abilities like Mad Rush (Berserk/Haste/Reflect), Quistis is a Blue Mage so she has Shiva who learns the Aura ability (not a spell in this) and so-on. You can read the full list of changes up above but my summary is:īasically, it's a Class Mod for FFVIIi where every character gets a GF which leans abilities with levels (or select items) and those are meant to be that character's and nobody else's.
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